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Procedures

Reference speeds

The values below are indicative. Takeoff, approach and low-speed handling figures assume a normally loaded aircraft operating at low altitude. Actual speeds vary with aircraft mass, external stores, wind, airfield elevation and temperature.

Takeoff speed (clean configuration)130 kts
Takeoff speed (heavy configuration)155 kts
Approach speed120-140 kts
Stall speed *100 kts
Maximum speedMach 1.8

*The FCS protects the aircraft by limiting angle of attack, hence the indicated stall speed figure should not be treated as a fixed value but more as a reference. At that speed, the aircraft becomes barely controllable.

Preflight inspection

A complete preflight inspection has been implemented within the capabilities provided by Microsoft Flight Simulator 2024.

It includes several interactive elements that can be checked or operated while preparing the aircraft for flight:

  • Pitot tube and probe covers.
  • Engine intake covers.
  • Wheel chocks.
  • Flight control surface checks.
  • Landing gear strut checks.
  • Functional pilot ladder.
  • Ground crew mechanic inspection.
  • Ground power unit interaction.

Walkaround inspection

During the walkaround inspection, you can check the items listed above and manually remove the aircraft protections.

When preflight pins are enabled in the general settings, interaction markers are displayed around the aircraft.

Preflight checks are optional, and you can enter the cockpit directly without completing the walkaround inspection.

Ladder

You can climb the ladder by clicking on it while standing nearby. Once you have reached the cockpit, click the canopy to enter.

The ladder can also be used to climb onto the aircraft.

warning

You must stand close to the ladder before the character can begin climbing towards the cockpit. Once the ladder is clicked, the climbing animation starts and the ladder moves to its upper position.

If you leave the aircraft by another method, click the ladder again to trigger the descent sequence before attempting to climb back up.

info

Interaction detection zones prevent objects from being triggered from too far away. In some cases, you may need to move very close to an item before it can be clicked.

Mechanic

A ground crew mechanic has been modelled to improve immersion during aircraft preparation. The mechanic can perform the external inspection for you.

The mechanic can be displayed from the EFB, and the inspection sequence can be started from the same page. Once the inspection is complete, the mechanic returns to the initial position and salutes the pilot.



warning

The mechanic does not remove the wheel chocks. They must be removed manually or from the EFB before departure.

info

Once the mechanic inspection sequence has started, it cannot be stopped or rewound. To interrupt it, hide the mechanic using the dedicated EFB button. If you show him again, he will restart from his initial position.

Hatches and gear compartments

Several service hatches have been modelled around the aircraft. Click a hatch to open or close it.



The landing gear doors can also be opened from the EFB, allowing the landing gear bays and their internal details to be inspected.

GPU interaction

The GPU can be connected or disconnected manually, in addition to being controlled from the EFB.

To connect it, open the GPU service hatch and click the electrical socket. The GPU appears and is automatically connected to the aircraft.

To disconnect it, click directly on the GPU.

Checklists

The following checklists reproduce the procedures available in the simulator. Interactive in-game checklists also provide dynamic validation and camera guidance for each item.

Preflight inspection

ItemRequired state
CoversREMOVED
LadderREMOVED

Before starting engine

ItemRequired state
5K knobSTANDBY
FAIL pageDISPLAYED
Fire test switchRIGHT ENG/APU
CanopyCLOSED
APUSTARTED
ECSON (IF NEEDED)
5K knobNORM
NAV pageDISPLAYED
IRS alignmentLAUNCHED
Fire test switchLEFT ENG
FAIL pageDISPLAYED
ENG pageDISPLAYED
StrobesBRT
Navigation lightsBRT
Formation lightsBRT

Starting engine

ItemRequired state
ThrottleIDLE
Auxiliary leversIDLE
5K knobRIGHT
5K knobLEFT
N1WAIT FOR 41%
Auxiliary leversNORM
APUOFF

Taxi

info

It is normal for the aircraft to begin moving on its own with the throttle at idle, due to residual engine thrust.

ItemRequired state
IRS alignmentFINISHED
Flight control systemTESTED (SHORT)
ChocksREMOVED
Parking brakeOFF
Taxi lightON

Before takeoff

ItemRequired state
DeiceON
IFFNORM
Gen safetyHOT
Landing lightON

Normal takeoff

info

Hold the wheel brakes and advance the throttle to full dry power. Once the engines are stabilized, release the brakes and select full afterburner for the takeoff roll.

ItemRequired state
BrakesPUSHED
ThrottleFULL DRY
BrakesRELEASED
ThrottleFULL AFTERBURNER

Climb

ItemRequired state
Landing gearUP

Before landing

info

For a normally loaded aircraft, fly the final approach between 120 and 130 kts. Adjust the flight path and thrust to reach the ideal 16° angle of attack at touchdown, using the approach brackets displayed on the HUD as a reference.

ItemRequired state
Landing gearDOWN
Landing lightON

After landing

ItemRequired state
Taxi lightON

Parking

ItemRequired state
Parking brakeON
Taxi lightOFF
Landing lightOFF
ThrottleIDLE
Auxiliary leversSTOP
StrobesOFF
Navigation lightsOFF
Formation lightsOFF
5K knobOFF

Securing

ItemRequired state
ChocksSET
CanopyOPEN
CoversSET
LadderSET